AudioTrigger
(Actor)
(Actor)
Blueprint-Only.
An AudioTrigger is instantiated and attached to every ProjectileSpawner. AudioTriggers are responsible for receiving play sound requests, spawning the sound instances, and injecting initial configuration. Extend this class and assign it to ProjectileSpawners to customize what parameters get sent to Metasound instances it spawns.
Override this function to configure sounds spawned by the AudioTrigger.