A foundational system for state-based first/third person player control, aim assistance, combat factions, coordinated AI combat behaviors, and modular weapon and ability design.
Summary
Summary
An extension of the Unreal Engine native audio system to support common middleware gameplay parameter workflows and audio code compartmentalization.
A framework for creating and displaying debug information both in editor and game builds.
A system for creating dialogue trees that can support and interact with text display, sound playback, cinematic triggering, and dynamic camera changes.
Summary
A plugin for generating and recording chaotic sounds using a combination of Metasound and Unreal Engine's physics engine.
A collection of helpful things I want to remember about working in Unreal Engine that can be hard to find.