ForceVolume
(Actor)
(Actor)
Blueprint-Only.
A ForceVolume is a collision volume that can apply a force when Projectiles begin, during, or end overlapping with the volume. This class does not trigger audio. Extend this class to create building blocks for the sandbox physics simulation.
Default setting for instances. Set what SandboxModes the ForceVolume will be active in.
Default setting for instances. Sets the ForceType to control how the volume applies force.
Default setting for instances. Sets if the ForceVolume can be active.
Default setting for instances. Sets the direction of the force relative to the volume orientation.
Default setting for instances. Sets the physics force applied by the volume.
Default setting for instances. Sets the target speed for projectiles in the volume when ForceType = Normalize.
Default setting for instances. Sets the duration over which projecile speed is normalized (assuming that the projectile remains in the volume long enough).
Default setting for instances. Set the color of the visible collision volume.
Default setting for instances. Set the displayed text label for the ForceVolume.
Override this function to customize how continuous force is applied to Projectiles inside the volume.
Override this function to customize how normalizing force is applied to Projectiles inside the volume.
Override this function to customize how impulse force is applied to Projectiles entering the volume.
Override this function to customize how instantaneous velocity change is applied to Projectiles entering the volume.