A foundational system for state-based first/third person player control, aim assistance, combat factions, coordinated AI combat behaviors, and modular weapon and ability design.
Summary
Summary
An extension of the Unreal Engine native audio system to support common middleware gameplay parameter workflows and audio code compartmentalization.
A system for creating dialogue trees that can support and interact with text display, sound playback, cinematic triggering, and dynamic camera changes.
Summary
Refactor, need to update all
A collection of helpful things I want to remember about working in Unreal Engine that can be hard to find.